Acoustic Echolocation
Navigate pitch-black environments by generating sound waves, but beware—every click, step, and ping alerts the horrific entities hunting you.
A 2D sprite-based psychological puzzle-horror where silence is your only shield, and every sound paints a target on your back.
Navigate pitch-black environments by generating sound waves, but beware—every click, step, and ping alerts the horrific entities hunting you.
Manipulate detailed environmental machinery to route pressure and power, unlocking pathways while maintaining your draining sanity meter.
You have no weapons. Survival depends entirely on stealth routing, hiding in wall lockers, setting distractions, and knowing when to run.

Equipped with a retrofitted sonar HUD and modular utility pack. Design details prioritize slow, heavy movements to emphasize isolation and tension.

Despite it's multi-eyed visage, this horror is blind and attracted entirely to acoustic resonance. Glitches out on active radar signals, requiring players to alternate scans.
We are seeking a publishing or co-funding partner to finalize game production. Our gameplay loop, core engine architecture in Godot, art style guide, and fully playable vertical slice (under NDA) are completed.
Funding Allocations
Core loop tested, rendering pipeline and visual art assets finalized.
All levels and puzzle blocks mapped out, full sound design integration.
Feature complete, bug polishing, multi-language localization finalized.
Master gold candidate compile, submission to Steam and Switch certification.
Playable vertical slice and detailed game design documents are available under a standard NDA. Contact our team to schedule a walkthrough.
Email the Development Team