ECHO CHAMBER

A 2D sprite-based psychological puzzle-horror where silence is your only shield, and every sound paints a target on your back.

  • GenreSurvival Horror
  • EngineGodot 4
  • PlatformsPC (Steam), Switch
  • Current StageVertical Slice

Core Gameplay Loop

Acoustic Echolocation

Navigate pitch-black environments by generating sound waves, but beware—every click, step, and ping alerts the horrific entities hunting you.

Blood-Powered Machinery

Manipulate detailed environmental machinery to route pressure and power, unlocking pathways while maintaining your draining sanity meter.

Zero Combat Scarcity

You have no weapons. Survival depends entirely on stealth routing, hiding in wall lockers, setting distractions, and knowing when to run.

Art Direction & Visual Style

Echo Chamber Protagonist Sprite
PLAYABLE CHARACTER

Subject 01 (The Operator)

Equipped with a retrofitted sonar HUD and modular utility pack. Design details prioritize slow, heavy movements to emphasize isolation and tension.

Echo Chamber Entity Sprite
THE THREAT

The Echo Crawler

Despite it's multi-eyed visage, this horror is blind and attracted entirely to acoustic resonance. Glitches out on active radar signals, requiring players to alternate scans.

Development & Funding Ask

We are seeking a publishing or co-funding partner to finalize game production. Our gameplay loop, core engine architecture in Godot, art style guide, and fully playable vertical slice (under NDA) are completed.

Target Budget: $120,000

Funding Allocations

  • 12 months development for core team of two
  • Original sound licensing & ambient score design
  • Target console porting and localization pipeline

Q4 2026: Vertical Slice & Styling GuideCOMPLETE

Core loop tested, rendering pipeline and visual art assets finalized.

Q2 2027: Alpha Build & Content BlockoutPLANNED

All levels and puzzle blocks mapped out, full sound design integration.

Q4 2027: Beta Build & Translation AuditPLANNED

Feature complete, bug polishing, multi-language localization finalized.

Q1 2028: Master Submission & ReleasePLANNED

Master gold candidate compile, submission to Steam and Switch certification.

Ready to enter the Chamber?

Playable vertical slice and detailed game design documents are available under a standard NDA. Contact our team to schedule a walkthrough.

Email the Development Team